Zebrica

Zebrica is the third, largest, and southernmost continent, encompassing a variety of different races, cultures, and traditions. A melting pot of Western ponies, Eastern kirin and deer, Central zebra nations, and Southern yetis and hyenas make up the savannahs, deserts, jungles and snowpeaked mountains that encompass the continent, and contribute to the largest continent in terms of both population and area.

Independent permanent settlement has existed in Zebrica for thousands of years, and the continent has been relatively free from foreign intervention save for the East of the continent, where Feathisian adventurers, Romauan legions, and great Olenian raiders carved out their own fiefdoms, but the true shadows of colonization only truly exist in the lands of the Feathisian griffons and certainly the Hindian viking Yarildoms, where Olenians still control most of the continent and have largely created a culture of native-Olenian synthesis. Meanwhile, however, in the Great Lakes, Colthage, and the Zebra fiefdoms of the Southeast, Zebra rule has held on, and in the case of Colthage, modernized significantly into a true industrializing power. The current political landscape of Zebrica is the product of a great warlord known as the Storm King, who united the Yeti clans of the South to march across Zebrica, looting, raiding, and conquering large swathes of the continent in his eventual quest to conquer Equestria. Although he was eventually defeated by the Hippogriffs and their allies, the effects of the Storm King's brutal march to war still lingers in the West, where the Great Lakes has been overturned by strife, decentralization, and warlordism. Even more north, Margeypt is in dissaray and Abysinnia is weak enough to be watched by the prowling eyes of the Wingbardian eagle.

The Storm King's influence, of course, still lingers. Yeti fights yeti to reclaim the legacy of their former master's great march across the continent, and warlords uninterested in returning home to the Stormlands have formed their own nations - from the Central Zebrican Republic, led by a mad yeti warlord, to the Boltrians close to the border of Colthage and Llambet, yetis have not vanished from governance.